“I always wanted to do my own take on the genre,” he said. He was also recently on Forbes’ 30 Under 30 list of games industry professionals who are “leading a technological and artistic revolution.” I got the chance to ask him about the design philosophy behind making a platform fighter in a small market, the value of competition and community, and Smash Bros. He formerly worked at Microsoft as a designer on games like Killer Instinct (2013), Mark of the Ninja, and more. But have you ever played a platform fighter that isn’t Smash? Have you ever felt the desire - or even the need - to play some sort of alternative?īest known as the creator of Rivals of Aether, Fornace is the perfect example of an earnest, independent developer breaking into the platform fighter market. Over the years, this small sub-genre of fighting games has grown around the never-waning popularity of the Smash Bros. Have you ever played a “platform fighter” before? If you’ve ever sat down with a group of friends to play Super Smash Bros., then the answer is yes.
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