It loads fine, but as soon as the game tries to read from the save file, it just stalls. Since enabling this feature, however, and adding in cloud saves, I had a friend test the game who did it with Linux + Proton and his game crashes. This also means the game will work better with cloud saves. Since adding the Steamworks API, I'm now grabbing the users unique SteamID to create a unique sub folder with the save data, which enables multiple Steam users on the same windows account to have their own save file - something I didn't realise was being shared before. Previously the save file was just stored in the " C:\Users\Admin\AppData\LocalLow\Developer\Game" folder. Recently I launched v2.1 of the game, which includes some Steamworks API stuff. I've got a game released on Steam that has been working fine for Windows users. Has anyone got the API working with Linux and proton users?
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